League Rules

National Federation Rules will apply with the following exceptions:

  • A game will consist of two twenty-minute halves with a running clock. The clock will stop on all dead balls in the last minute of the second half, unless one of the teams has a 20-point or greater lead, then the clock will continue to run. There will be one overtime period of 3 minutes if needed. If score is still tied - the first team to score in the second overtime is declared the winner. Halftime length: Three minutes.

Other rules applicable:

  • Two full time-outs per game, one 30-second time-outs also. One extra time-out for each team if overtime occurs. A coach/player may call a time-out. If coach does not signal a 30 second time-out initially, they will be charged a full.
  • On a 30 second time-out, players may not leave the playing court. No water is allowed on the floor at this time. Delay-technical
  • Coach may use a time-out to keep a bleeding player in the game (player must be ready to go at completion of time-out).
  • Three-second count continues on an interrupted dribble.
  • Excessively swinging elbows will result in a violation (not a technical) unless contact occurs then a foul/flagrant/intentional.
  • On a free throw attempt only 6 players are allowed along the free throw lane, no players are allowed in the spaces closest to the free throw shooter.
  • Free throw restriction: players lined up along the free throw lane may enter the lane upon release of the free throw shot.
  • Must have coach/parent present in order to play a game. If coach is dismissed from the game another assistant coach or parent must assume coaching responsibilities, this coach will be suspended for the next game.
  • A game may start with 4 players.
  • The official score book is at the scorers table, not the clock table. Fouls are reported to score table. Each team will be responsible to supply one person to help at the score table.
  • A game may start early only if both coaches agree. If a court is running behind, the officials are responsible for getting the game started as soon as possible.
  • A team must wear uniforms that match and have the appropriate numbers clearly displayed. Non-compliance = Forfeiture of game.
  • Shorts must be pulled up over hips, shirts must be tucked in, no jewelry of any kind. No Earrings! Not even with tape on them.
  • No complaints about the officials are allowed. No badgering/mocking of the officials is allowed during the game. Do not "help" the officials with their calls (this is inappropriate behavior).
  • Teams may full court press to a 20-point lead. If a team repeatedly plays defense in the backcourt, after a 20-point lead is obtained, the referee's may issue a warning, which could be followed by a team technical if there is further non-compliance.
  • A team may only fast break or full court press to a 20-point lead.
  • 3rd & 4th Grades - normal 10' Rims will be utilized for both grades, however 3rd grade will utilize a 27.5" youth basketball versus a 28.5" ball utilized for all other grades.  12' free-throw lines for both grades.  No pressing during the game.  No half court pressing.
  • 2nd Grade - 9' rims will be used for this grade level with a 27.5" youth basketball.  No pressing will be allowed and a 12' free throw line will be used.
  • Coach Conduct. No more than three coaches are allowed on the bench (this includes a score/stat keeper, who will be counted as a coach). ONLY the head coach can make comments to the referees or workers at the scorer's table. If the assistant coach(s) do not comply, the referee is instructed to call a technical foul on the bench. Please understand that we are striving to provide a positive competitive environment for growth and development for young women in the game of basketball, we have worked to assign highly qualified officials for each game played. We recognize that these games may get quite competitive and some calls always seem to go the other way, but in spite of this, we expect proper etiquette and display of sportsmanship from coaches AND parents/fans. The referees will be given full license to eject coaches and fans who exhibit improper behavior.

Consequences of ejection's from a game:

  • A coach is inevitably responsible for the behavior of themselves, their assistants, their players and their fans.
  • If a player is ejected from a game, they must sit out the remainder of the game and the next game;
  • If this player is ejected again within the season, this player is expelled from the league.
  • If a coach is ejected from a game - that coach must leave the facility. The coach is also suspended from the next game. If this coach is ejected from another game the coach will be expelled from the league.
  • If a parent is removed from a game, they must leave the facility and are prohibited from attending the next game. If this same parent is removed from a second game, that parent is permanently unable to attend league games.
  • A single technical foul on a coach or player does not result in ejection from a game unless it is deemed flagrant. Normal federation rules will apply when dealing with technical fouls and subsequent disqualifications.
  • Expulsions/suspensions from the league will be handled by the league director.
  • Inappropriate behavior that does not result in ejection from a game but is brought to the attention of the League Director will be dealt with on an individual basis -suspension/ejection is possible.
The Conqueror League Site Coordinator has the final decision in all instances that occur at the site.